Maya to zbrush hard surface

maya to zbrush hard surface

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Hardsurface Modeling Tutorial With Zbrush+Maya
They really have come a long way in this department. I really don't see anything that Max or Maya can do in Hard Surface modeling that ZBrush. In a previous post, I outlined a hard surface modeling workflow based on booleans, a Maya plugin called Bool, and ZBrush. This is my collection of Maya Hard Surface Tips, Tricks and Tutorials that I have developed over the years by creating Hard Surface Models in.
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Shadowbox not working zbrush

After I finish polishing, I just decimate the mesh and send it back to Maya. The other example is shown below, where the bolt has a slight angle instead of a degree hole. After modeling the shape in Maya, I run a simple script that shows me all the highlighted hard edges that I need. The focus here was not on making it a fully game ready asset. Your just following this tutorial I think aren't you?