![importing svg zbrush with holes](https://www.zbrushcentral.com/uploads/default/original/4X/9/c/b/9cb5a5930d2199e5f92a464a1030f0de087a1ef4.png)
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I exported a svg from Illustrator CS2 where you have zber2 I am using Inkscape. I think I do all right like in this description: to convert the text to.
I tried all versions that and I used Inkscape too.
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Blender Tutorial - Turn Any 2D Image to 3D Model - Quick \u0026 EasyHere's a very quick tutorial that requires no images and may help others who use Affinity Designer with ZBrush to import vector/ svg shapes. The only constraint is that the SVG file needs to contain closed shapes with no open curves. If you have never worked with the SVG format and its shapes before. It supports many file formats: STEP, IGES, STL, SVG, DXF, OBJ, IFC, DAE and many others. Fill holes. Add faces along the boundary of a mesh.