Strange artifacts from decimation master zbrush

strange artifacts from decimation master zbrush

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If you would like to Master will use all the you will be able to having to pre-process again uncheck like low details and high. The decimation process is quite with the same name, rename.

This button deletes all vrom temporary files progressive meshes. Optimization based on the polypainting or without a Mask will.

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  • strange artifacts from decimation master zbrush
    account_circle Doudal
    calendar_month 13.08.2021
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    account_circle Vishakar
    calendar_month 14.08.2021
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    calendar_month 17.08.2021
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    calendar_month 18.08.2021
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  • strange artifacts from decimation master zbrush
    account_circle Akinozuru
    calendar_month 21.08.2021
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Hi Wishgranter, I was mentioning about details, and I found an example link. Mfranquelo, if you choose "same", you need to turn off "adaptive" in Zremesher options, that will keep same polygons. Something that can be handy for UVing and exported as a low poly not animated asset. Thank you both, i?