Stylized sculpting from real life references in zbrush

stylized sculpting from real life references in zbrush

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I have a large set of ZBrush Matcaps as I use ZBrush extensively, and I also like to explore various matcaps provided in the Pixologic library by other artists. The color palette was simple, and I also created a skin shader modifying the default Skin Shading Material in ZBrush which is already provided for use. I used Marvelous Designer for the base and primary folds of the coat and pants. Simultaneously, I start to create other elements like the waistband, arm attachments, body armors, pants, boots, etc.