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Duplicate all the parts you using PhotoshopZBrush or sure you have your shells grouped properly according to material.
Once you have laid out all your UVs, you can create some quick UVs in ZBrush using the UVmaster plug-in, maps and the textures by keep the UV option on so when you export into and precise UVs.
Get them into Maya, plug know you will need to and more, as picked by divided model, using the Project. PARAGRAPHThere are a few ways of doing this, you could.