![how to export obj in 3ds max to zbrush](https://i.ytimg.com/vi/KSpJBFq_QE4/maxresdefault.jpg)
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On a note, before posting this I was looking through other posts around here and and read that because someone it has to start counting from 1 upward for each object available.
wacom intuos pro for zbrush
Importing a model from 3DS Max into Zbrushexport all meshes as downloadshare.net file in max, then import it into zbrush. Once in you have the first tool in under the subtool pallet down at. Set the export option to Default. This means Vertex Scale and # of Digits to 6. � Make sure both and UV Map and Mesh are Welded. � When Subdividing the model. This is the way. Scaling should be the last stop on the journey. Z to sculpt, then max/maya/c4d/etc to scale and export printable files (if.
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